To contribute to those killer stories, Madisons house is jam-packed with over 50 items to interact with and change the environment around you. To date, there are over 25 story opportunities to discover and complete, each telling a part of one of the many fun-filled stories that can play out. With no true ending but dozens of ways to finish, the story is what you make it-and its got so much of that just-one-more-run replayability, House Party may as well be a rogue-lite. With thousands upon thousands of dialogues and a growing roster of over 13 characters, House Partys gameplay starts with the conversations and grows with the decisions that are made along the way. Sometimes simple things can affect your party in the most magnificent of ways. Every choice you make will have a reaction in your playthrough. Much like the hailed RPGS of yore, House Party contains intricate, branching narratives that drives our writing team to drink to excess. One big house, hundreds of choices, dozens of stories
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